I should be in the library or my studio by now, but have been distracted by starting to collate the pieces I'll be using for a new Inquisitor and members of her retinue. A few quick images to follow, but by word of explanation, I've decided to keep this retinue relatively simple - no elaborate conversions, just a few head-swaps and other additions here and there.
I've decided to go for a Imperial Noble/courtly theme, and to reflect that, I'm using some members of the higher echelons of Imperial life - in game, this will mean that the retinue aren't particularly 'fighty', but are more inclined to the cerebral: investigative work, subterfuge, espionage and uncovering heresy within the upper classes. With this in mind, the retinue has a Arbitration bent - the Enforcer will be a Judge, and I'll convert the Witch Hunter into a Magistrate. I'm also waiting on a few other pieces to arrive to build a Slate Agent, who (along with the cherub and the Navigator-to-be) will be utilised for spying. And of course, all nobles need a good assassin (currently without arms) in their employ.
The Inquisitor herself will be a Noble and a former augmenticist which should give her some interesting in-game rules, if I can translate them effectively from FFG's Rogue Trader into =][=, and to figure out how to model these modifications without simply just leaving her as an unconverted Isabella Von Carestein (even if this would work).