I was supposed to be in Bath at the English Heretic AGM today but the idiots at First Great Western decided not to have any relief drivers working so I'm stuck in London. Instead, I'll post up the fourth and final report from last Saturday's meeting in Nottingham. Today, a final few shots of the gangs on the terrain in lieu of any more structured battle reports. First, though, I just wanted to emphasise how much of an honour it was to take part in the day's games - we were really spoilt by Neil's terrain and especially by being John's guests - this kind of invite doesn't come round every day and it was a real treat. I'm flattered that the others saw something worthwhile in me to invite me along and I just wanted to say thanks. Anyway, without further ado, on to the first of the two games.
We'd agreed to play a variant of the Necromunda rules system, with each gang having up to 1400 points to spend on building the gang, along with a couple of other buffs to some gangers, and a lack of restrictions on hiring. The games were set on a vast space hulk, drifting eternally in and out of real-space - a craft so old and so huge that it's inhabitants had no idea they were even on a ship, or what a ship was... I'm going to write more about the setting at a later date as I outline my gang more, but it's a glorious idea, and allowed the scope for players to introduce any elements they had wanted. I'd decided to use a gang based around a house of 'devolved Navigators' using the Outlanders rules for Wyrd Telekinetics. Although my gang came in just short of 1100 points and were mostly built using what miniatures I had to hand, they ended up being a bit of a brutal list and I'm going to change them up a bit in time for February.
In the first game, Jon, John and I played on Neil's board in a three-way rumble. My gang got to deploy first, so set up defending the Yggradsilium tree, one man with his heavy stubber stationed in the tower. Jon and John's gang's set up on the opposing board, either side of the sump river, thankfully close enough to each other to begin trading shots from the outset. The first of my navigators shuffling forward to hide behind a bulkhead under the watchful cover of his gang:
The second navigator shuffles forward through the gloom, un-noticed by the opposing forces:
The last of the three Navigators leads out a group of men, eager to slay the pilgrims and deliver their heads to the Pandoricalle:
Scuttling out from hiding, my leader lies in wait to ambush the interlopers, finding (and despatching) one intrepid fool who raises the alarm, bring more forward more - Jon's crusade quickly realising that they are beset on all sides:
On the far side of the board, John's Pit Slaves start to make a dash to close with the encroaching Yggdrassilium defenders. The attendant Navigators make short work of the invaders, crushing one under his own weight, and knocking several in succession to their doom in the mire below:
Spying the Navigators below, the servo drone passes over:
John's Pit Slaves clash in a bloody duel with Jon's leader:
My ambushing leader rushes in for the kill on Jon's downed gangers, sending the survivors fleeing for their lives. Terrified by the unseen mental assault on the far side of the board, John's leader orders his gang to retreat, too - no gifts for the Pandoricalle from the pilgrims this day:
In the afternoon, all five of us decided to play on the same board, in an all-out assault on the passage to the Yggrassilium. I only got a few shots before the game ended. My gang, as seen from above, consulting with the Pandoricalle in it's hovel. Concerned about the intrusion of beasts most foul, she sought the Navigators despatch the horrors:
One Navigator seemed entirely unaware of the monster stalking through the gloom:
The servo-drone, alerted by the green robes of the foreign invaders, turned it's lights on to Jon's gang, momentarily blinding them:
The heavy in the tower tries in vain to fell the approaching mutant, jamming his gun in the process:
The mutant closes in on the Yggdrasilium sapling:
That's the final post from the weekend; thanks for taking a look through. Sorry the blog's ben so quiet in the lead up to this, but hopefully some regularity in posting should now start to return. Next up, at the start of November I'll be making a return trip to WHW to continue with the Inqvitational meeting from June, so I'll be working on my small group of Inquisitorial agents to attend that - pictures shortly; then I'll outline some more details on my devolved Navigators and the Yggdrassilium setting.